The aim of the seminar is to get to learn the development environment of Unreal Engine and its tools for the development of games and graphically impressive 3D worlds in real time.
The seminar is intended for everyone who has basic knowledge in the field of 3D modeling and wants to gain theoretical and practical foundations for the production of interactive 3D content, regardless of whether the content is created for video games, architectural visualization or VR/AR applications. Due to the nature of the Unreal Engine platform being multidisciplinary, the seminar is designed to provide participants with insight into basic Unreal Engine tools and techniques including preparing and inserting asset from external programs, creating a game world, working with editors of materials, particles, leaves and terrain, work with lights, working with animations, creating characters and user interfaces, as well as adding interactivity through a blueprint visual programming system.
The structure of the seminar is set so that the participants acquire the stated competencies through the development of a specific 3D video game project from the project setting to the executive version of the game.
The lecturers will be professors from the Faculty of Technical Sciences in Novi Sad.